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Capstone Project (Barbarian Blade)

Project type

Video Game

Date

03/2024 - 06/2024

Location

Bay City, MI

Role

e.g, Combat Designer

Basic Description
This was the most important project i did while at full sail, for 3 months i developed alongside 3 others this game, the work we did is a lot, i primarily worked on implementing animations and blends, alongside the basic ui/ux.

In depth breakdown
Well as i said there was 4 of us in total so I'll go into only the work i did.

UI/UX
Firstly i started on the menu's, i wanted clean menu's that we're simple to navigate and we're a simply gate way into the actual game, everything including the main menu, pause menu, options menu, credits, basic gameplay ui layout we're all initially designed by me.

Gameplay
I initially made only the throwable object system, it works well for what its meant to do, in later sprints i ended up being the one to tie animations to the player character in Animation montages, a basic system in unreal used to keyframe animations and tie certain things to it, on top of that i tied the animations to simple blends for the upper body to make the movements feel more realistic and natural. Then i made simple vfx to make the combat more impactful, i'll admit its basic but that's actually the point, i specifically made them simple because the view is in first person, making basic vfx more integral to the design then flashy big vfx that would obscure too much vision.

That's what i worked on for this project.

You can find a long video below with even more detail if that something you want, although its quite a long video.

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